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This example uses a D-former to cause "poke through". You can use D-formers to fix minor "poke through" problems. A common problem with 3D models is that clothing may not fit perfectly to human characters, resulting in "poke through": skin that shows in a rendered image when it should be covered by the clothing (see Figure 2). This example involves three D-formers used during a 30 frame (1 second) animation sequence. Also used: the leotard by Yamoto for the DAZ3D character "Aiko 3". The animation example for this tutorial that is described in detail, below, makes use of the Aiko 3.0 character which can be downloaded for free. Areas circled with green have patches of skin showing through the clothing. Example of "poke through" when two 3D mesh models do not correctly conform to the same body shape.
DAZ STUDIO TUTORIAL FOR BEGINNERS HOW TO
The rest of this page, below, describes a more complex example of how to use D-Formers in an animation (see Figure 6).įigure 2.
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The tutorial below provides an example for how to use D-Formers within a DAZ Studio animation.Īfter reading the DAZ Studio manual's chapter on D-Formers and Animation with DAZ Studio you should be able to make a simple animation such as that shown in Figure 1 (above). Do the two D-Former tutorials that are in the manual. Make use of the chapter about the D-Form plugin that is in the DAZ Studio manual. The "horn" was produced using a DAZ Studio D-Former to modify the shape of the polygon mesh that defines this human figure's head shape. Figure 1 (above) provides a quick example of an animation that uses the D-Form tool. The DAZ Studio D-Form tool allows you to quickly modify the shape of a 3D mesh model that you are using inside the DAZ Studio application.